﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 攻击接口
/// </summary>
public interface IAttack
{
    /// <summary>
    /// 攻击方式名字
    /// </summary>
    string Name { get; set; }
    /// <summary>
    /// 使用者
    /// </summary>
    Character Owner { get;set;}
    /// <summary>
    /// 攻击力
    /// </summary>
    float Aggressivity { get; set; }
    /// <summary>
    /// 攻击方法
    /// </summary>
    /// <param name="target"></param>
    /// <returns></returns>
    float Attack(Character target);
}
